The Dynasty Warriors games, in spite of their apparent absurdity, typically make a fair attempt at being traditionally precise. You can, in series custom, flatten ten guys with the push of a single button; however you can likewise try– and stop working– to save a pal’s life in one specific battle, only to look it up on the web and find that they actually died there on that exact same battleground in real life.
Dynasty Warriors: Godseekers is a departure from the norm in that it closely follows the exploits of renowned warrior Zhao Yun as he examines a scary cave with his old good friend, Lei Bin, only to awaken an ancient god who offers him the power to influence the minds of others and control them in fight. This, as far as we’re aware, is not an accurate retelling of real real-life events, but rather Godseekers’ narrative validation for being a turn-based technique game instead of the typical hack-and-slash fare.
Not that such an excuse is especially essential; Dynasty Warriors has in fact trodden similar ground prior to with Koei Tecmo’s heavyweight strategy series, Romance of the Three Kingdoms, though its massive depth makes it off-putting for numerous. Godseekers, on the other hand, shares far more in common with Koei’s more accessible Kessen and Dynasty Tactics series, however it’s been a very long time because we’ve spoken with either of those. A return to a somewhat less hardcore technique here is more than welcome.
Rather than managing a single general and sprinting around ancient China carving up hundreds of armed however frightened peasants– quite an undesirable task, when you believe about it– you instead take control of a number of Generals on a giant square grid. The majority of the Generals go and come as the story progresses, with the focus almost entirely placed on youth pals, Zhao Yun and Lei Bin.
Godseekers does a fine task of adjusting the key ideas of the mainline Warriors titles. Traditionally, the series is everything about discovering your character’s moveset so that you understand which attacks are best to use when you have an orderly line of enemies in front of you; or a whole crowd of them; or you’re dueling with a single enemy General. In spite of the series’ track record as a button-masher, comprehending the area and distance covered by each attack is the crucial to higher-level play.
This is echoed in Godseekers, where, instead of fighting opponents individually a la Intelligent Systems’ Fire Emblem series, a lot of your characters’ readily available attacks will cover a variety of squares on the grid. It’ses a good idea to view opponent formations and to make sure your units are all appropriately positioned to damage as many opponents as possible based on the area covered by their attacks. Further damage rewards are granted for assaulting units from behind or the side, and the series trademark musou attacks are present, requiring a little time to charge up however ultimately laying waste to a large area.
The genuine star of the program, nevertheless, is the Sync Gauge, which fills up as you deal standard damage to enemies on the field. Once it’s totally charged you can ‘Synchronize’ your units, which gives you a number of big benefits. Any systems in a set development with your currently-selected character are enabled to act again if they’ve currently acted in the existing turn, giving you a huge advantage. Second, and more significantly, you can unleash a Synchro Attack, where all your units within the formation go absolutely wild at any enemies in a nine-square location of your choosing, while you consistently mash the X button to increase their damage output.
If planned correctly, you can erase half the opponent’s forces in one go, and do enough damage to totally charge the gauge again; don’t be surprised if you find yourself tearing your t-shirt off and roaring like an ape at the numbers flying out of your television.
The concept of gamers actually ending up being purchased any of the characters or the game as a whole seems improbable
You’ll likewise find yourself getting exceptionally bored seeing your opponents’ and allies’ turns play out on screen. A helpful fast-forward button has actually been supplied, however the second you press it you’ll right away misplace exactly what’s taking place as opponent systems start amazingly teleporting all over the place. It would’ve been far more helpful to have a happy medium in between the standard action and the fast-forwarded speed, so that you can avoid the uninteresting drudge while also monitoring the chess-like antics.
Outside of battle, there’s an alarming quantity of dialogue to sift through, and its appeal wears thin very rapidly. Veteran Dynasty Warriors fans are utilized to the unlimited talk of honour and how super-tough everyone is, so they may actually appreciate the daft supernatural twist on the standard yarn, but most of it is the same stuff the series has actually illustrated numerous times previously. Beginners, meanwhile, would likely find themselves utterly confused by the whole thing.
The video game likewise does little on a mechanical level to endear you to any particular character. The poor dialogue is something, however the video game’s systems surrounding character improvement often feel superfluous at best. Each character has a large grid of abilities to be opened as they acquire experience through battle, but you’ll spend more time treking your method through the numerous menus involved than really considering which capabilities you should open. Brand-new weapons can be made and updated, however the effect of this on your performance feels very little; it’s something you figure you’re expected to keep on top of, but you’re never ever rather sure exactly what result it really has.
None of this is assisted by the fact that, although Zhao Yun and Lei Bin are a permanent fixture throughout, you’re otherwise handling a rotating cast of characters. Just invested all your money on upgrading Liu Bei’s swords? Congratulations! He’s now strayed for the next three missions.
In spite of the occasional peaks of the video game’s fights, the concept of gamers really becoming purchased any of the characters or the game as a whole appears improbable. Compare this to the Fire Emblem series, where gamers establish personal favorite characters thanks to the stylish dialogue and complex systems that govern combat abilities and social interactions in concrete ways. In this context, Godseekers unexpectedly loses.
As amusing as Godseekers can be, you have to wonder who you might gladly recommend it to. It’s not going to attract any new Dynasty Warriors fans, nor will it satisfy fans of the main video games, efficiently making any prospective gamers a specific niche within a niche. The appeal of being able to play the Vita version on the go is great, but even then you’ve likewise got access to the likes of XCOM, Disgaea, Steamworld Heist and Frozen Synapse Prime, all broadly comparable titles that are simpler to advise.
Therefore, any recommendation that you should get Godseekers features significant caveats. It’s worth an appearance if you really like Dynasty Warriors and you’re jonesing for a new technique video game to get into after tiring all the other brilliant ones available. However that’s hardly enough of a recommendation in a technique category loaded with far much better crafted games, is it.
The game also does little on a mechanical level to endear you towards any particular character. The bad discussion is one thing, however the game’s systems surrounding character enhancement often feel unneeded at finest. Regardless of the occasional high points of the video game’s battles, the idea of players actually ending up being invested in any of the characters or the game as an entire appears improbable. It’s not going to draw in any brand-new Dynasty Warriors fans, nor will it please fans of the primary games, successfully making any potential players a niche within a niche. If you really like Dynasty Warriors and you’re jonesing for a new method video game to get into after tiring all the other fantastic ones readily available, it’s worth a look.